by zach @ . September 24, 2010 . 3:59AM
by Zacharias @ http://inexactitu.de . September 19, 2010 . 9:19PM
A little background before the review proper: When I was a child, my mother had a campaign of “saving” me from Dungeons and Dragons. Since I was somewhat fated to enjoy the devil’s foreplay, I managed to get my hands on books much worse (The Mission Earth series comes to mind) and I am a D&D player and fan today. When I found about this quiet campaign of hers, she quoted the media backlash against Dungeons and Dragons that happened “a year or two before you were born” as the reason.
As I was born in the early 1980′s I wasn’t alive when Dallas Egbert went missing in August 1979. The story of his disappearance, and the wild theories that followed were based around his playing a LARP (Live Action Role-playing) version of D&D in the nine miles of unguarded and unmonitored tunnels that ran beneath the campus of MSU. Egbert was a genius, in the pure sense of the word, and was sixteen years old at the time of his disappearance.

“The Dungeon Master” is the 1984 book written by the flamboyant Texas-based private eye hired by Dallas’ parents. As this book was a single-serving social issue book that was subsequently never reprinted and ignored in lieu of the “cautionary tale” Mazes and Monsters, book, then movie with a damned-loose interpretation of the case, was released in 1982.
As who-done-it cases go, William Dear does a pretty thorough job of describing his process, albeit with some obligatory run-troughs of his super-cool gear. Many twist and turn lead investigators through many fruitless avenues and literal dead-end tunnels abound. The movie, and even the Newsweek review of the book printed on the back cover want to make so much hay of Dear trying a game of Dungeons and Dragons – either I must be totally desensitized to the idea of make-believe or again, the media looks for the best angle of attack. What happened to Dallas Egbert between his rescue and his tragic death is perhaps the least fleshed-out portion of the story and the most interesting.
By the end of this case, it becomes obvious that the boogey-man isn’t D&D, or role-playing; especially in the seen-through-the-minivan-windshield portrayal of it that William Dear gives us. Instead, it was the lack of support for a too-young person going to a large, impersonal university, drugs, and the hands-off, high-pressure treatment of gifted individuals. (Dear gets credit from me for posing this issue early and often)
Let us say for a moment that Egbert’s disappearance was due to his role-playing compulsion or addiction. Adult and child alike are known to descend into fantasy when reality becomes too much. The causes of these compulsions or fantasies aren’t to be blamed on the fantasy, but instead of a person unable to deal with the reality they’ve been placed in. I can’t blame the underclassmen that LARPed with Egbert for not seeing this as a mental illness, or at least a pressure valve stuck on “release” – the media is not the message. Novels didn’t destroy Victorian England, television didn’t destroy the children of the 1960s, and the Beatles didn’t cause the Manson murders. How much would of an enlightened mentor providing emotional support would have helped Egbert, an odd child with hardly any social skills? A lot more than D&D, and the drugs that Egbert used, thats for sure.
by zach @ . September 18, 2010 . 4:59AM
by zach @ . September 4, 2010 . 4:59AM